A Study of Pathfinding Algorithm in Game AI

碩士 === 龍華科技大學 === 電子工程研究所 === 99 === For a car racing game, the most common artificial intelligence is waypoint navigation by carefully placing waypoints in the game environment to move the game-controlled characters between each waypoint. The major drawback of this method is that the number of wayp...

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Bibliographic Details
Main Authors: Yong-Bin Lin, 林雍斌
Other Authors: none
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/39724452703481274702