A Study of Pathfinding Algorithm in Game AI
碩士 === 龍華科技大學 === 電子工程研究所 === 99 === For a car racing game, the most common artificial intelligence is waypoint navigation by carefully placing waypoints in the game environment to move the game-controlled characters between each waypoint. The major drawback of this method is that the number of wayp...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
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Online Access: | http://ndltd.ncl.edu.tw/handle/39724452703481274702 |