A Study on Fanciful Character Commodities Design and Emotional Design-A Case Study of 7-ELEVEN Commodities Gained by Collecting Points Activities from 2007 to 2011 in Taiwan
碩士 === 國立雲林科技大學 === 視覺傳達設計系碩士班 === 99 === In recent years, our life have been full of various types virtual character unconsciously on food, clothing, housing, transportation, education, and entertainment aspects. They call our affection, emotion and carry out our favor and memory about character st...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
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Online Access: | http://ndltd.ncl.edu.tw/handle/12849019755168261868 |