The Effect of Creative Problem-Based Game Teaching on Technology Creativity of Sixth Graders

碩士 === 中原大學 === 教育研究所 === 100 === Abstract The Purpose of this research is for discussing how the Creative Problem-Based Game Teaching(CPG Teaching) affects students of sixth graders’ technology creativity. The researcher used "quasi-experimental research method " to study on two experime...

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Bibliographic Details
Main Authors: Wen-Yu Tsai, 蔡文玉
Other Authors: Kun-Yuan Yang
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/22897329410831192326