Research of User Experience of Somatosensory Boxing Game : A Case Study of Kinect and Wii Remote
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 100 === This paper reports the results of a study which aimed to investigate the difference for self-regulation and flow experience of natural user interfaces (Wii Remote & Kinect) on a somatosensory boxing game. While in game activities, player’s ex...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2012
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Online Access: | http://ndltd.ncl.edu.tw/handle/87750240757044648425 |