Shader Form: an Intermediate Representation for Optimizing Compilers on GPU Shader Architectures

碩士 === 國立交通大學 === 資訊科學與工程研究所 === 101 === Modern graphics processing units (GPUs) are not only powerful graphics-rendering engines but also used for general-purpose computing due to their highly parallel structures. A just-in-time compilation is adopted in GPUs to compile shader programs at runtime....

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Bibliographic Details
Main Authors: Lin, Sheng-Wei, 林聖偉
Other Authors: You, Yi-Ping
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/93577011410238814793