Shader Form: an Intermediate Representation for Optimizing Compilers on GPU Shader Architectures
碩士 === 國立交通大學 === 資訊科學與工程研究所 === 101 === Modern graphics processing units (GPUs) are not only powerful graphics-rendering engines but also used for general-purpose computing due to their highly parallel structures. A just-in-time compilation is adopted in GPUs to compile shader programs at runtime....
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2012
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Online Access: | http://ndltd.ncl.edu.tw/handle/93577011410238814793 |