Reproducing the History in Video Games─Using Romance of the Three Kingdoms as Example

碩士 === 亞洲大學 === 數位媒體設計學系碩士班 === 101 === Stories from the Three Kingdoms era of the ancient China are used frequently for designing games in the Asia countries, possibly the most used in video games. Among these games, the "Romance of the Three Kingdoms" series and the "Dynasty Warri...

Full description

Bibliographic Details
Main Authors: Chun-Yan Chang, 張君仰
Other Authors: Ming- Hsin Tsai
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/10822767167207852390