Constructing the Key Successful Factors Evaluation Framework for Marketing Strategy of On-Line Game

碩士 === 亞洲大學 === 數位媒體設計學系碩士班 === 101 === Nowadays, the digital game industry is one of the hottest industries in Taiwan, especially the On-line game industry. The characteristics is different from the traditional ones. In this study, we first searched the topic of the marketing strategies of Taiwan’s...

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Main Authors: Chan, Chieh Min, 詹介珉
Other Authors: Hsieh, Tsung Che
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/04972927122763976598
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spelling ndltd-TW-101THMU08040082015-10-13T22:18:44Z http://ndltd.ncl.edu.tw/handle/04972927122763976598 Constructing the Key Successful Factors Evaluation Framework for Marketing Strategy of On-Line Game 線上遊戲行銷關鍵成功因素評估模式建構之研究 Chan, Chieh Min 詹介珉 碩士 亞洲大學 數位媒體設計學系碩士班 101 Nowadays, the digital game industry is one of the hottest industries in Taiwan, especially the On-line game industry. The characteristics is different from the traditional ones. In this study, we first searched the topic of the marketing strategies of Taiwan’s online game industry and found that evolution framework. The second, an integrated multiple criteria decision making (MCDM) techniques which combined with the decision making trial and evaluation laboratory (DEMATEL) and a novel cluster-weighted with ANP method in this paper, in which the DEMATEL method is used to visualize the structure of complicated causal relationships between criteria of the marketing strategies of Taiwan’s online game industry and obtain the influence level of these criteria. And, then adopt these influence level values as the base of normalization super-matrix for calculating ANP weights to obtain the relative importance. The results showed 4 findings. (1) “enterprise images” is the most important criteria in the marketing strategies of Taiwan’s online game industry, but “products”, “information”, “commercial” and “player” influence “enterprise images”. (2) “Enterprise images” can’t influence “player”. (3) “Game” is an important criterion and has relationships with each criterion. (4) Game content design is not an important criterion in the marketing strategies of Taiwan’s online game industry. This study suggested that making players satisfy is the main strategies for game enterprise, and the good enterprise image is important. The future studies can investigate the game content design, and discuss the new marketing strategies for new game industry. Hsieh, Tsung Che 謝宗哲 2013 學位論文 ; thesis 74 zh-TW
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language zh-TW
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description 碩士 === 亞洲大學 === 數位媒體設計學系碩士班 === 101 === Nowadays, the digital game industry is one of the hottest industries in Taiwan, especially the On-line game industry. The characteristics is different from the traditional ones. In this study, we first searched the topic of the marketing strategies of Taiwan’s online game industry and found that evolution framework. The second, an integrated multiple criteria decision making (MCDM) techniques which combined with the decision making trial and evaluation laboratory (DEMATEL) and a novel cluster-weighted with ANP method in this paper, in which the DEMATEL method is used to visualize the structure of complicated causal relationships between criteria of the marketing strategies of Taiwan’s online game industry and obtain the influence level of these criteria. And, then adopt these influence level values as the base of normalization super-matrix for calculating ANP weights to obtain the relative importance. The results showed 4 findings. (1) “enterprise images” is the most important criteria in the marketing strategies of Taiwan’s online game industry, but “products”, “information”, “commercial” and “player” influence “enterprise images”. (2) “Enterprise images” can’t influence “player”. (3) “Game” is an important criterion and has relationships with each criterion. (4) Game content design is not an important criterion in the marketing strategies of Taiwan’s online game industry. This study suggested that making players satisfy is the main strategies for game enterprise, and the good enterprise image is important. The future studies can investigate the game content design, and discuss the new marketing strategies for new game industry.
author2 Hsieh, Tsung Che
author_facet Hsieh, Tsung Che
Chan, Chieh Min
詹介珉
author Chan, Chieh Min
詹介珉
spellingShingle Chan, Chieh Min
詹介珉
Constructing the Key Successful Factors Evaluation Framework for Marketing Strategy of On-Line Game
author_sort Chan, Chieh Min
title Constructing the Key Successful Factors Evaluation Framework for Marketing Strategy of On-Line Game
title_short Constructing the Key Successful Factors Evaluation Framework for Marketing Strategy of On-Line Game
title_full Constructing the Key Successful Factors Evaluation Framework for Marketing Strategy of On-Line Game
title_fullStr Constructing the Key Successful Factors Evaluation Framework for Marketing Strategy of On-Line Game
title_full_unstemmed Constructing the Key Successful Factors Evaluation Framework for Marketing Strategy of On-Line Game
title_sort constructing the key successful factors evaluation framework for marketing strategy of on-line game
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/04972927122763976598
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