Effect of Digital Badges on English Learning Performance and Self-Efficacy in a Digital Game-Based English Learning Environment

碩士 === 國立中央大學 === 網路學習科技研究所 === 102 === This research investigated how digital game-based learning enhanced to ones’ self-efficacy in the subject domain of English as a foreign language (EFL) learning. The great value of applying digital games in education has been highlighted; however, a small numb...

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Bibliographic Details
Main Authors: Tung-Yang Huang, 黃東陽
Other Authors: Jie Chi Yang
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/11240493708676640724