Automatic Maze Generation and Difficulty Evaluation for Pac-Man
碩士 === 國立東華大學 === 資訊工程學系 === 102 === With the development of procedural content generation (PCG), more and more games are using PCG to generate the content of a game. The technique brings some fresh experience every time players play the game. It can also lower the cost to design game levels, reduce...
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Format: | Others |
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2014
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Online Access: | http://ndltd.ncl.edu.tw/handle/5r44bn |