Automatic Maze Generation and Difficulty Evaluation for Pac-Man

碩士 === 國立東華大學 === 資訊工程學系 === 102 === With the development of procedural content generation (PCG), more and more games are using PCG to generate the content of a game. The technique brings some fresh experience every time players play the game. It can also lower the cost to design game levels, reduce...

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Bibliographic Details
Main Authors: Cheng-Yuan Cheng, 鄭程元
Other Authors: Wen-Kai Tai
Format: Others
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/5r44bn