Optimization of GLSL Shader-Based Ray Tracing with Precomputed Textures

碩士 === 國立臺灣師範大學 === 資訊工程學系 === 102 === With the growth of GPU computing capabilities, GPGPU becomes more and more mature and far-ranging. In addition to CUDA and OpenCL, GLSL is a kind of GPGPU. Ray Tracing algorithm is suitable for implementing on GLSL. For GLSL, the fragment shader does comput...

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Bibliographic Details
Main Authors: Kuan-Wei Chen, 陳冠惟
Other Authors: Chun-Fa Chang
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/85103987544596661381