Optimization of GLSL Shader-Based Ray Tracing with Precomputed Textures
碩士 === 國立臺灣師範大學 === 資訊工程學系 === 102 === With the growth of GPU computing capabilities, GPGPU becomes more and more mature and far-ranging. In addition to CUDA and OpenCL, GLSL is a kind of GPGPU. Ray Tracing algorithm is suitable for implementing on GLSL. For GLSL, the fragment shader does comput...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2014
|
Online Access: | http://ndltd.ncl.edu.tw/handle/85103987544596661381 |