Effects of Digital Learning Game-Play on Seventh Grade Students’ Learning of Blood Circulatory System Concepts

碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 102 === The purpose of this study was to develop a digital learning game for seventh grade students’ learning of blood circulatory system concepts, and to know students’ attitude toward the game-supported learning of blood circulation. Quasi-experiment design was...

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Bibliographic Details
Main Authors: Yi-Ting, TSAI, 蔡懿亭
Other Authors: Guey-Fa, CHIOU
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/19065035655992005669