A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment
碩士 === 育達科技大學 === 企業管理所 === 102 === The purpose of this study is mainly to analyze the gamers’ resist behavioral intentions that rising from the none related merchandise advertising which placed in internet community games as well as the behavioral outcomes of perceived unfair, negative word-of-mout...
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ndltd-TW-102YDU001210132017-03-11T04:21:45Z http://ndltd.ncl.edu.tw/handle/05908297733477441493 A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment 線上遊戲公平性與價值障礙對網路負面口碑影響之研究 Kuang-Ching Yang 楊光欽 碩士 育達科技大學 企業管理所 102 The purpose of this study is mainly to analyze the gamers’ resist behavioral intentions that rising from the none related merchandise advertising which placed in internet community games as well as the behavioral outcomes of perceived unfair, negative word-of-mouth and value barrier. And than, we compare the different product placement practices to consider each practice which of them will affect the gamers’ attitudinal behavior the most. The research framework is based on the Theory of Planned Behavior (TPB) and its following study as resist patterns of behavior, and using the experimental method to collect the questionnaires. The results showed that target-style tactics is the most effectively reducing the internet community gamers’ resist behavioral intentions. This study is not only clarifying the Product placement online game players in consumer behavior but also concreting proposals from the online game industry marketing practices. Yen-Chang Chen 陳彥彰 2014 學位論文 ; thesis 58 zh-TW |
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碩士 === 育達科技大學 === 企業管理所 === 102 === The purpose of this study is mainly to analyze the gamers’ resist behavioral intentions that rising from the none related merchandise advertising which placed in internet community games as well as the behavioral outcomes of perceived unfair, negative word-of-mouth and value barrier. And than, we compare the different product placement practices to consider each practice which of them will affect the gamers’ attitudinal behavior the most. The research framework is based on the Theory of Planned Behavior (TPB) and its following study as resist patterns of behavior, and using the experimental method to collect the questionnaires.
The results showed that target-style tactics is the most effectively reducing the internet community gamers’ resist behavioral intentions. This study is not only clarifying the Product placement online game players in consumer behavior but also concreting proposals from the online game industry marketing practices.
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author2 |
Yen-Chang Chen |
author_facet |
Yen-Chang Chen Kuang-Ching Yang 楊光欽 |
author |
Kuang-Ching Yang 楊光欽 |
spellingShingle |
Kuang-Ching Yang 楊光欽 A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment |
author_sort |
Kuang-Ching Yang |
title |
A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment |
title_short |
A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment |
title_full |
A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment |
title_fullStr |
A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment |
title_full_unstemmed |
A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment |
title_sort |
study of fairness of online games and value on influence of cyber negative comment |
publishDate |
2014 |
url |
http://ndltd.ncl.edu.tw/handle/05908297733477441493 |
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