A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment

碩士 === 育達科技大學 === 企業管理所 === 102 === The purpose of this study is mainly to analyze the gamers’ resist behavioral intentions that rising from the none related merchandise advertising which placed in internet community games as well as the behavioral outcomes of perceived unfair, negative word-of-mout...

Full description

Bibliographic Details
Main Authors: Kuang-Ching Yang, 楊光欽
Other Authors: Yen-Chang Chen
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/05908297733477441493
id ndltd-TW-102YDU00121013
record_format oai_dc
spelling ndltd-TW-102YDU001210132017-03-11T04:21:45Z http://ndltd.ncl.edu.tw/handle/05908297733477441493 A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment 線上遊戲公平性與價值障礙對網路負面口碑影響之研究 Kuang-Ching Yang 楊光欽 碩士 育達科技大學 企業管理所 102 The purpose of this study is mainly to analyze the gamers’ resist behavioral intentions that rising from the none related merchandise advertising which placed in internet community games as well as the behavioral outcomes of perceived unfair, negative word-of-mouth and value barrier. And than, we compare the different product placement practices to consider each practice which of them will affect the gamers’ attitudinal behavior the most. The research framework is based on the Theory of Planned Behavior (TPB) and its following study as resist patterns of behavior, and using the experimental method to collect the questionnaires. The results showed that target-style tactics is the most effectively reducing the internet community gamers’ resist behavioral intentions. This study is not only clarifying the Product placement online game players in consumer behavior but also concreting proposals from the online game industry marketing practices. Yen-Chang Chen 陳彥彰 2014 學位論文 ; thesis 58 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 育達科技大學 === 企業管理所 === 102 === The purpose of this study is mainly to analyze the gamers’ resist behavioral intentions that rising from the none related merchandise advertising which placed in internet community games as well as the behavioral outcomes of perceived unfair, negative word-of-mouth and value barrier. And than, we compare the different product placement practices to consider each practice which of them will affect the gamers’ attitudinal behavior the most. The research framework is based on the Theory of Planned Behavior (TPB) and its following study as resist patterns of behavior, and using the experimental method to collect the questionnaires. The results showed that target-style tactics is the most effectively reducing the internet community gamers’ resist behavioral intentions. This study is not only clarifying the Product placement online game players in consumer behavior but also concreting proposals from the online game industry marketing practices.
author2 Yen-Chang Chen
author_facet Yen-Chang Chen
Kuang-Ching Yang
楊光欽
author Kuang-Ching Yang
楊光欽
spellingShingle Kuang-Ching Yang
楊光欽
A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment
author_sort Kuang-Ching Yang
title A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment
title_short A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment
title_full A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment
title_fullStr A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment
title_full_unstemmed A Study of Fairness of Online Games and Value on Influence of Cyber Negative Comment
title_sort study of fairness of online games and value on influence of cyber negative comment
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/05908297733477441493
work_keys_str_mv AT kuangchingyang astudyoffairnessofonlinegamesandvalueoninfluenceofcybernegativecomment
AT yángguāngqīn astudyoffairnessofonlinegamesandvalueoninfluenceofcybernegativecomment
AT kuangchingyang xiànshàngyóuxìgōngpíngxìngyǔjiàzhízhàngàiduìwǎnglùfùmiànkǒubēiyǐngxiǎngzhīyánjiū
AT yángguāngqīn xiànshàngyóuxìgōngpíngxìngyǔjiàzhízhàngàiduìwǎnglùfùmiànkǒubēiyǐngxiǎngzhīyánjiū
AT kuangchingyang studyoffairnessofonlinegamesandvalueoninfluenceofcybernegativecomment
AT yángguāngqīn studyoffairnessofonlinegamesandvalueoninfluenceofcybernegativecomment
_version_ 1718420528974266368