A Study of Kinesthetic Digital Game-Based Learning on Students’ Motivation, Self-Efficacy, Flow Experience, and Learning Performance

博士 === 國立中正大學 === 資訊工程研究所 === 103 === Advances in technology have led to the continuous innovation in teaching and learning methods. For instance, the use of tablet PCs and the Kinect motion-sensing platform in classroom instruction have been shown to be very effective, not only in attracting and mo...

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Bibliographic Details
Main Authors: Hung, Cheng-Yu, 洪澄瑜
Other Authors: Yu, Pao-Ta
Format: Others
Language:en_US
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/392feh