A path model of perceived mastery experiences, character attachment and internal political efficacy in serious games

博士 === 國立政治大學 === 新聞研究所 === 103 === This study distinguished “mediated enactive experience” and “perceived mastery experience”. The former referred to the experience when a player plays an avatar in a game and the latter referred to a player’s psychological evaluations of the experience including...

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Bibliographic Details
Main Authors: Huang, Ling Yi, 黃齡儀
Other Authors: Yeh,Yu Chu
Format: Others
Language:en_US
Online Access:http://ndltd.ncl.edu.tw/handle/67258343147564688933