A path model of perceived mastery experiences, character attachment and internal political efficacy in serious games
博士 === 國立政治大學 === 新聞研究所 === 103 === This study distinguished “mediated enactive experience” and “perceived mastery experience”. The former referred to the experience when a player plays an avatar in a game and the latter referred to a player’s psychological evaluations of the experience including...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | en_US |
Online Access: | http://ndltd.ncl.edu.tw/handle/67258343147564688933 |