The Effects of Digital Role Playing Game on Fifth-Grade Students’ Social Studies

碩士 === 國立臺北教育大學 === 課程與教學研究所 === 104 === Abstract The purposes of this study were to explore the effects of digital role playing game in social study in elementary school students’ learning. The learning content was “Taiwan under Japanese rule” which included “Establishment of Japanese colonial r...

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Main Authors: CHEN,GUAN-HUA, 陳冠樺
Other Authors: TSUEI, MENG-PING
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/46571117290122488035
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spelling ndltd-TW-104NTPT06110262016-09-08T04:07:02Z http://ndltd.ncl.edu.tw/handle/46571117290122488035 The Effects of Digital Role Playing Game on Fifth-Grade Students’ Social Studies 數位角色扮演遊戲對國小五年級學生 社會領域學習成效及動機之影響 CHEN,GUAN-HUA 陳冠樺 碩士 國立臺北教育大學 課程與教學研究所 104 Abstract The purposes of this study were to explore the effects of digital role playing game in social study in elementary school students’ learning. The learning content was “Taiwan under Japanese rule” which included “Establishment of Japanese colonial rule”, “Political Economy and Culture of Japan Period”, “ The rise of social consciousness in the people of Taiwan during the Japanese occupation”. The study adopted quasi-experimental design of pre-test and post-test. Forty-seven fifth-grade students participated in the study for four weeks. Students in the experimental group learned with digital role playing game. The group discussion instruction was implemented for the students in the control group. The results of this study were as following: 1.There was no significant difference between student in experiment group and control group on achievement tests. (a)There were no significant differences on achievement tests between groups by different learning ability students. (b)There were no significant differences on achievement tests between groups by the genders. 2.There was significant difference between student in experiment group and control group on motivation. (a)Students in the experimental group performed significantly higher than students in the control group on motivation. (b)Boys in the experiment group performed significantly higher than boys in the control group on motivation. (c)The middle-ability students in the experimental group performed significantly higher than medium-ability students in the control group on the learning motivation. 3.The interviewing results indicated that students in the experimental group that were satisfied with learning experiences about learning with digital role playing game. TSUEI, MENG-PING 崔夢萍 2016 學位論文 ; thesis 100 zh-TW
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description 碩士 === 國立臺北教育大學 === 課程與教學研究所 === 104 === Abstract The purposes of this study were to explore the effects of digital role playing game in social study in elementary school students’ learning. The learning content was “Taiwan under Japanese rule” which included “Establishment of Japanese colonial rule”, “Political Economy and Culture of Japan Period”, “ The rise of social consciousness in the people of Taiwan during the Japanese occupation”. The study adopted quasi-experimental design of pre-test and post-test. Forty-seven fifth-grade students participated in the study for four weeks. Students in the experimental group learned with digital role playing game. The group discussion instruction was implemented for the students in the control group. The results of this study were as following: 1.There was no significant difference between student in experiment group and control group on achievement tests. (a)There were no significant differences on achievement tests between groups by different learning ability students. (b)There were no significant differences on achievement tests between groups by the genders. 2.There was significant difference between student in experiment group and control group on motivation. (a)Students in the experimental group performed significantly higher than students in the control group on motivation. (b)Boys in the experiment group performed significantly higher than boys in the control group on motivation. (c)The middle-ability students in the experimental group performed significantly higher than medium-ability students in the control group on the learning motivation. 3.The interviewing results indicated that students in the experimental group that were satisfied with learning experiences about learning with digital role playing game.
author2 TSUEI, MENG-PING
author_facet TSUEI, MENG-PING
CHEN,GUAN-HUA
陳冠樺
author CHEN,GUAN-HUA
陳冠樺
spellingShingle CHEN,GUAN-HUA
陳冠樺
The Effects of Digital Role Playing Game on Fifth-Grade Students’ Social Studies
author_sort CHEN,GUAN-HUA
title The Effects of Digital Role Playing Game on Fifth-Grade Students’ Social Studies
title_short The Effects of Digital Role Playing Game on Fifth-Grade Students’ Social Studies
title_full The Effects of Digital Role Playing Game on Fifth-Grade Students’ Social Studies
title_fullStr The Effects of Digital Role Playing Game on Fifth-Grade Students’ Social Studies
title_full_unstemmed The Effects of Digital Role Playing Game on Fifth-Grade Students’ Social Studies
title_sort effects of digital role playing game on fifth-grade students’ social studies
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/46571117290122488035
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