An Action Research to Apply Game-Based Teaching to Enhancing Self-Efficacy of Students of English Remedial Instruction

碩士 === 中原大學 === 教育研究所 === 105 === The aim of this study is to design a series of Gamed-Based teaching programs that are suitable for English Remedial instruction, to explore the effect of student’s self-efficacy, to understand the difficulties that teachers may have in the course of Gamed-Based teac...

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Main Authors: Yi-Rong Jhong, 鍾易蓉
Other Authors: Po Lee
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/72000801874323877936
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spelling ndltd-TW-105CYCU53310052017-08-20T04:07:37Z http://ndltd.ncl.edu.tw/handle/72000801874323877936 An Action Research to Apply Game-Based Teaching to Enhancing Self-Efficacy of Students of English Remedial Instruction 應用遊戲式教學提升英語補救教學學生自我效能之行動研究 Yi-Rong Jhong 鍾易蓉 碩士 中原大學 教育研究所 105 The aim of this study is to design a series of Gamed-Based teaching programs that are suitable for English Remedial instruction, to explore the effect of student’s self-efficacy, to understand the difficulties that teachers may have in the course of Gamed-Based teaching, to come up with the professional development of teachers. This is an action research. The participants consisted of six 8th graders, and the experiment had been implemented for five weeks. The collection of the data included journal evaluations, observation journal of the teacher, students’ worksheets and feedback, interviews within students and questionnaires. The researcher used data sorting, induction, analysis. According to literature review, research findings and discussions, the researcher generalized the following conclusions: 1.The teacher can design a series of Gamed-Based teaching programs that are suitable for students. 2.Gamed-Based teaching has positive effect on the students’ self-efficacy of English remedial instruction. 3.The difficulties are students’ individual differences, the feedback of the game, game diversification, and students'' learning styles and habits. 4.The teachers could improve their professional growth by using Gamed-Based teaching on remedial instruction. Based on the conclusions, some suggestions were offered to the remedial instruction development and the further researchers in terms of applying Gamed-Based teaching to English remedial instruction. Keywords: Game-Based Teaching, Remedial Instruction, Self-Efficacy Po Lee 李珀 2017 學位論文 ; thesis 138 zh-TW
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description 碩士 === 中原大學 === 教育研究所 === 105 === The aim of this study is to design a series of Gamed-Based teaching programs that are suitable for English Remedial instruction, to explore the effect of student’s self-efficacy, to understand the difficulties that teachers may have in the course of Gamed-Based teaching, to come up with the professional development of teachers. This is an action research. The participants consisted of six 8th graders, and the experiment had been implemented for five weeks. The collection of the data included journal evaluations, observation journal of the teacher, students’ worksheets and feedback, interviews within students and questionnaires. The researcher used data sorting, induction, analysis. According to literature review, research findings and discussions, the researcher generalized the following conclusions: 1.The teacher can design a series of Gamed-Based teaching programs that are suitable for students. 2.Gamed-Based teaching has positive effect on the students’ self-efficacy of English remedial instruction. 3.The difficulties are students’ individual differences, the feedback of the game, game diversification, and students'' learning styles and habits. 4.The teachers could improve their professional growth by using Gamed-Based teaching on remedial instruction. Based on the conclusions, some suggestions were offered to the remedial instruction development and the further researchers in terms of applying Gamed-Based teaching to English remedial instruction. Keywords: Game-Based Teaching, Remedial Instruction, Self-Efficacy
author2 Po Lee
author_facet Po Lee
Yi-Rong Jhong
鍾易蓉
author Yi-Rong Jhong
鍾易蓉
spellingShingle Yi-Rong Jhong
鍾易蓉
An Action Research to Apply Game-Based Teaching to Enhancing Self-Efficacy of Students of English Remedial Instruction
author_sort Yi-Rong Jhong
title An Action Research to Apply Game-Based Teaching to Enhancing Self-Efficacy of Students of English Remedial Instruction
title_short An Action Research to Apply Game-Based Teaching to Enhancing Self-Efficacy of Students of English Remedial Instruction
title_full An Action Research to Apply Game-Based Teaching to Enhancing Self-Efficacy of Students of English Remedial Instruction
title_fullStr An Action Research to Apply Game-Based Teaching to Enhancing Self-Efficacy of Students of English Remedial Instruction
title_full_unstemmed An Action Research to Apply Game-Based Teaching to Enhancing Self-Efficacy of Students of English Remedial Instruction
title_sort action research to apply game-based teaching to enhancing self-efficacy of students of english remedial instruction
publishDate 2017
url http://ndltd.ncl.edu.tw/handle/72000801874323877936
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