Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples
碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 105 === This research was to develop a digital game-supported learning material on concepts of greatest common divisor (G.C.D.) and least common multiple (L.C.M.), to examine its effects on fifth grade students’ math learning achievement, and to investigate learning a...
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ndltd-TW-105NTNU53950082019-05-15T23:46:58Z http://ndltd.ncl.edu.tw/handle/jaxws9 Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples 數位遊戲學習對國小五年級因數與倍數學習之影響 Chang, Pei-Jung 張佩蓉 碩士 國立臺灣師範大學 資訊教育研究所 105 This research was to develop a digital game-supported learning material on concepts of greatest common divisor (G.C.D.) and least common multiple (L.C.M.), to examine its effects on fifth grade students’ math learning achievement, and to investigate learning attitude toward mathematics and students’ perceptions of satisfaction about the learning material. Participants are 61 fifth grade students of two classes at Kaohsiung of Taiwan. All of the students have learned the concepts of divisors and multiples. Research instruments included a game-supported learning material, a mathematical achievement test, a mathematics learning attitude questionnaire, a satisfaction questionnaire, and a teacher interview form. A pretest-posttest quasi-experimental design was used. The research results indicate that both classes have significant improvement on the mathematical achievement test, but without significant difference between classes. Students’ self-confidence in mathematical learning, feeling of the usefulness of mathematics, and motivation toward mathematical learning are highly positive. Class B showed a more positive attitude toward game-supported math learning and had a less mathematical anxiety than class A. Students had a high satisfaction toward the ease of use and the usefulness of the game-supported math learning material. Qiu, Gui-Fa 邱貴發 2016 學位論文 ; thesis 103 zh-TW |
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碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 105 === This research was to develop a digital game-supported learning material on concepts of greatest common divisor (G.C.D.) and least common multiple (L.C.M.), to examine its effects on fifth grade students’ math learning achievement, and to investigate learning attitude toward mathematics and students’ perceptions of satisfaction about the learning material.
Participants are 61 fifth grade students of two classes at Kaohsiung of Taiwan. All of the students have learned the concepts of divisors and multiples. Research instruments included a game-supported learning material, a mathematical achievement test, a mathematics learning attitude questionnaire, a satisfaction questionnaire, and a teacher interview form. A pretest-posttest quasi-experimental design was used.
The research results indicate that both classes have significant improvement on the mathematical achievement test, but without significant difference between classes. Students’ self-confidence in mathematical learning, feeling of the usefulness of mathematics, and motivation toward mathematical learning are highly positive. Class B showed a more positive attitude toward game-supported math learning and had a less mathematical anxiety than class A. Students had a high satisfaction toward the ease of use and the usefulness of the game-supported math learning material.
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author2 |
Qiu, Gui-Fa |
author_facet |
Qiu, Gui-Fa Chang, Pei-Jung 張佩蓉 |
author |
Chang, Pei-Jung 張佩蓉 |
spellingShingle |
Chang, Pei-Jung 張佩蓉 Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples |
author_sort |
Chang, Pei-Jung |
title |
Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples |
title_short |
Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples |
title_full |
Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples |
title_fullStr |
Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples |
title_full_unstemmed |
Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples |
title_sort |
effects of digital game-based learning on fifth grades’ learning of factors and multiples |
publishDate |
2016 |
url |
http://ndltd.ncl.edu.tw/handle/jaxws9 |
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