Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples

碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 105 === This research was to develop a digital game-supported learning material on concepts of greatest common divisor (G.C.D.) and least common multiple (L.C.M.), to examine its effects on fifth grade students’ math learning achievement, and to investigate learning a...

Full description

Bibliographic Details
Main Authors: Chang, Pei-Jung, 張佩蓉
Other Authors: Qiu, Gui-Fa
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/jaxws9
id ndltd-TW-105NTNU5395008
record_format oai_dc
spelling ndltd-TW-105NTNU53950082019-05-15T23:46:58Z http://ndltd.ncl.edu.tw/handle/jaxws9 Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples 數位遊戲學習對國小五年級因數與倍數學習之影響 Chang, Pei-Jung 張佩蓉 碩士 國立臺灣師範大學 資訊教育研究所 105 This research was to develop a digital game-supported learning material on concepts of greatest common divisor (G.C.D.) and least common multiple (L.C.M.), to examine its effects on fifth grade students’ math learning achievement, and to investigate learning attitude toward mathematics and students’ perceptions of satisfaction about the learning material. Participants are 61 fifth grade students of two classes at Kaohsiung of Taiwan. All of the students have learned the concepts of divisors and multiples. Research instruments included a game-supported learning material, a mathematical achievement test, a mathematics learning attitude questionnaire, a satisfaction questionnaire, and a teacher interview form. A pretest-posttest quasi-experimental design was used. The research results indicate that both classes have significant improvement on the mathematical achievement test, but without significant difference between classes. Students’ self-confidence in mathematical learning, feeling of the usefulness of mathematics, and motivation toward mathematical learning are highly positive. Class B showed a more positive attitude toward game-supported math learning and had a less mathematical anxiety than class A. Students had a high satisfaction toward the ease of use and the usefulness of the game-supported math learning material. Qiu, Gui-Fa 邱貴發 2016 學位論文 ; thesis 103 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 105 === This research was to develop a digital game-supported learning material on concepts of greatest common divisor (G.C.D.) and least common multiple (L.C.M.), to examine its effects on fifth grade students’ math learning achievement, and to investigate learning attitude toward mathematics and students’ perceptions of satisfaction about the learning material. Participants are 61 fifth grade students of two classes at Kaohsiung of Taiwan. All of the students have learned the concepts of divisors and multiples. Research instruments included a game-supported learning material, a mathematical achievement test, a mathematics learning attitude questionnaire, a satisfaction questionnaire, and a teacher interview form. A pretest-posttest quasi-experimental design was used. The research results indicate that both classes have significant improvement on the mathematical achievement test, but without significant difference between classes. Students’ self-confidence in mathematical learning, feeling of the usefulness of mathematics, and motivation toward mathematical learning are highly positive. Class B showed a more positive attitude toward game-supported math learning and had a less mathematical anxiety than class A. Students had a high satisfaction toward the ease of use and the usefulness of the game-supported math learning material.
author2 Qiu, Gui-Fa
author_facet Qiu, Gui-Fa
Chang, Pei-Jung
張佩蓉
author Chang, Pei-Jung
張佩蓉
spellingShingle Chang, Pei-Jung
張佩蓉
Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples
author_sort Chang, Pei-Jung
title Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples
title_short Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples
title_full Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples
title_fullStr Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples
title_full_unstemmed Effects of Digital Game-Based Learning on Fifth Grades’ Learning of Factors and Multiples
title_sort effects of digital game-based learning on fifth grades’ learning of factors and multiples
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/jaxws9
work_keys_str_mv AT changpeijung effectsofdigitalgamebasedlearningonfifthgradeslearningoffactorsandmultiples
AT zhāngpèiróng effectsofdigitalgamebasedlearningonfifthgradeslearningoffactorsandmultiples
AT changpeijung shùwèiyóuxìxuéxíduìguóxiǎowǔniánjíyīnshùyǔbèishùxuéxízhīyǐngxiǎng
AT zhāngpèiróng shùwèiyóuxìxuéxíduìguóxiǎowǔniánjíyīnshùyǔbèishùxuéxízhīyǐngxiǎng
_version_ 1719153873463017472