The Interventional Effectiveness of 3D Virtual Reality Animation Program on Senior High School Specific Students with Ketamine Use Problem

博士 === 國立臺灣師範大學 === 健康促進與衛生教育學系 === 105 === Abstract The Decomposed Theory of Planned Behavior (DTPB) was applied to develop an education program with 3D Virtual reality (VR) animation and test its effectiveness on students of senior high schools. The participants were 220 students t from eight sen...

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Bibliographic Details
Main Authors: Chen, Chih-Che, 陳志哲
Other Authors: Guo, Jong-Long
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/njqx44
Description
Summary:博士 === 國立臺灣師範大學 === 健康促進與衛生教育學系 === 105 === Abstract The Decomposed Theory of Planned Behavior (DTPB) was applied to develop an education program with 3D Virtual reality (VR) animation and test its effectiveness on students of senior high schools. The participants were 220 students t from eight senior high schools in Northern Taiwan. After the implementation of the 3D VR program, structured questionnaire survey was administered. The data was analyzed by Structural Equation Modeling (SEM). The results indicated that 3DVR program on senior high school students was effective. There are 2 paths directly affected and 3 paths indirectly affected behavioral intention. This study provided evidences for the direct effects of attitude and subjective norms on behavioral intentions. Moreover, the roles of attitudes and subjective norms as mediators in the pathway from perceived usefulness to behavioral intentions were supported. The mediational effect of attitudes was also statistically supported in the pathway from perceived playfulness to behavioral intentions. Three variables, including attitudes, subjective norms, and perceived behavioral control showed 91% explained variation of behavioral intentions(R2=.91,p<.05).In addition, the 3DVR program have showed a significant impact on students apply technology use of Ketamine drugs by the mediational effects of attitudes and subjective norms in the path from perceived usefulness as well as perceived playfulness to behavioral intentions. Most of the participants agreed that 3DVR program with the characteristics of multimedia teaching. They also look forward to the future design of infiltrating virtual reality Head Mounted Display (HMD) animation that shows more realistic effects.