Rapid NPC Behavior Estimation—A Case Study of Billiard Game
碩士 === 國立臺灣科技大學 === 資訊工程系 === 105 === Artificial intelligence applied to the game in the calculation of the total need to go through the complicated design and calculation, if you want to accurately get their behavior results often need to spend a lot of time; its time cannot use multi-level calcula...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2017
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Online Access: | http://ndltd.ncl.edu.tw/handle/39075107969088814016 |