A Study on League of Legends Players among Liesure Experience, Perceived Value, and Purchase Intention

碩士 === 國立雲林科技大學 === 休閒運動研究所 === 105 === As the growth of the economic and the technology in Taiwan, the leisure style of Taiwanese had changed, oline-game also developed in this wave, and League of Legends (LOL) was one of the typical representative. Therefore, the purpose of the research was to...

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Bibliographic Details
Main Authors: Huang, Jie-Lun, 黃玠綸
Other Authors: Chung, Chih-Chiang
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/b9g9x2