Applying the gaming platform of PaGamO to promote the learning motivation and effectiveness for 5th and 6th graders in the mathematics classrooms

碩士 === 中華大學 === 科技管理學系 === 106 === With the development and popularity of information technology, and flipped classrooms in education revolution, various learning sites and digital learning rise and become popular trends. Therefore, this study aims to explore innovative teaching methods and introduc...

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Bibliographic Details
Main Authors: LIU, YI-JU, 劉誼如
Other Authors: HSIEH, LING-FENG
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/xc858e