Applying the gaming platform of PaGamO to promote the learning motivation and effectiveness for 5th and 6th graders in the mathematics classrooms
碩士 === 中華大學 === 科技管理學系 === 106 === With the development and popularity of information technology, and flipped classrooms in education revolution, various learning sites and digital learning rise and become popular trends. Therefore, this study aims to explore innovative teaching methods and introduc...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2018
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Online Access: | http://ndltd.ncl.edu.tw/handle/xc858e |