Empirical Study of Adopting Statisfaction and Intention on Internet Distribution Platform : An Example On Steam
碩士 === 國立高雄第一科技大學 === 資訊管理系電子商務碩士班 === 106 === In recent years, the global game industry is booming, and many game platforms are on the stage. In the fierce market competition, how to improve the player's intention of use is a very important topic of the game platform. This study aims to explor...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2018
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Online Access: | http://ndltd.ncl.edu.tw/handle/f5z745 |