Factor Influencing In-App Item Purchase Decision of Asian Mobile Gamer: Comparison of Indonesian and Taiwan Market

碩士 === 國立臺灣科技大學 === 管理學院MBA === 106 === Mobile phone has become an important part of our daily activities and is used for business, personal life, and entertainment. Mobile games taking 51% of online game market. In-app items are one of the primary sources of revenue for online game. Thus, it is imp...

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Bibliographic Details
Main Author: Susanti Louis
Other Authors: Ying-Jung Yeh
Format: Others
Language:en_US
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/97wfdx