When the Game is not Fun Anymore-A Study of the World of Warcraft Player's Ritual Behavior
碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 106 === In recent years, most people regard digital games as casual activities for everyday life, and the "World of Warcraft" that once took the lead in the game market on a global scale. There is a group of senior players who have more playing time than...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2018
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Online Access: | http://ndltd.ncl.edu.tw/handle/99sdvg |