When the Game is not Fun Anymore-A Study of the World of Warcraft Player's Ritual Behavior

碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 106 === In recent years, most people regard digital games as casual activities for everyday life, and the "World of Warcraft" that once took the lead in the game market on a global scale. There is a group of senior players who have more playing time than...

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Bibliographic Details
Main Authors: TSENG, YU-HSIU, 曾昱修
Other Authors: HUANG, CHAO-MOU
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/99sdvg