Using UTAUT and Flow Theory to Explore the Acceptance of Higher Educational Students with Gamification
碩士 === 淡江大學 === 教育科技學系碩士班 === 106 === Gamification provides a practical approach to improving learning processes, especially learner’s motivation. However, little research conducted on student’s intention to use gamification in higher education. Therefore, this study explored the gamification in hig...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2018
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Online Access: | http://ndltd.ncl.edu.tw/handle/huphwz |