Summary: | 碩士 === 國立中興大學 === 資訊管理學系所 === 107 === In recent years, the demand for graduates in STEAM (science, technology, engineering, art, mathematics) has steadily increased. STEAM education promoted by the United States has gradually spread around the world. Not only in college, STEAM has been implemented in K-12 education recently.
This study developed a digital learning system to explore whether combining the concept of STEAM with science course in primary school can help students in learning achievement. This digital learning system combines the concepts of STEAM with the elements of game-based learning. In this research, we expected that this system will help students to learn. At present, STEAM education in Taiwan is relatively rare applying the unit of the transportation in science course. Therefore, this study developed a STEAM-based mobile learning system with a topic of the unit of the transportation.
The subjects of this study were senior pupils in primary school. We separate the students into two group, one group viewed as control group and the other one viewed as experimental group. The control group was in a lecturer-centered narrative-based course program approach (power point), and the experimental group used developed system to learn the concept of transportation. Before the experiment, pre-test was implemented. After the experiment, students had post-test, questionnaire of cognitive load and questionnaire of learning style.
The results of this study showed that the experimental group was superior to the control group in learning achievement. In terms of cognitive load, the experimental group’s cognitive load generated in learning activities was also lower than the control group. In terms of learning style, the students of visual style performed better than the students of verbal style in learning achievement. However, there is no significant difference between the students of sequential style and global style in learning achievement.
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