An Action Research of Board Games Program to Promote Social Skills for an Elementary School Student with Autism
碩士 === 國立臺北教育大學 === 特殊教育學系碩士班 === 107 === The purpose of this study was to investigate the effects of using board game programs to promote social skills of an elementary school student with autism. There are 21 sessions in this action research, combining teaching strategies such as direct instructio...
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ndltd-TW-107NTPT02840222019-07-24T03:39:28Z http://ndltd.ncl.edu.tw/handle/ke4pfe An Action Research of Board Games Program to Promote Social Skills for an Elementary School Student with Autism 桌上遊戲課程方案對提升國小自閉症學生社會技巧之行動研究 XIE,HAN-YING 謝函穎 碩士 國立臺北教育大學 特殊教育學系碩士班 107 The purpose of this study was to investigate the effects of using board game programs to promote social skills of an elementary school student with autism. There are 21 sessions in this action research, combining teaching strategies such as direct instruction, self-management, video modeling, and peer-mediated. The researcher collected data by interviews, observing records , reflection logs and video of instructional. The researcher analysised the qualitative data in main part and quantitative data in side part. After analyzing the data, the main results of the study were summarized as the following: 1. Board games program had improved the social skills of students with autism. 2. Board game program could facilitate peer classmate’s acceptance to an student with autism. 3. Action research can enhance teacher professional growth. According to the findings mentioned above, this research offers relative suggestions to educators and researchers in the future for references. LU, TSUI-HWA 呂翠華 2019 學位論文 ; thesis 117 zh-TW |
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碩士 === 國立臺北教育大學 === 特殊教育學系碩士班 === 107 === The purpose of this study was to investigate the effects of using board game programs to promote social skills of an elementary school student with autism. There are 21 sessions in this action research, combining teaching strategies such as direct instruction, self-management, video modeling, and peer-mediated. The researcher collected data by interviews, observing records , reflection logs and video of instructional. The researcher analysised the qualitative data in main part and quantitative data in side part. After analyzing the data, the main results of the study were summarized as the following:
1. Board games program had improved the social skills of students with autism.
2. Board game program could facilitate peer classmate’s acceptance to an student with autism.
3. Action research can enhance teacher professional growth.
According to the findings mentioned above, this research offers relative suggestions to educators and researchers in the future for references.
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author2 |
LU, TSUI-HWA |
author_facet |
LU, TSUI-HWA XIE,HAN-YING 謝函穎 |
author |
XIE,HAN-YING 謝函穎 |
spellingShingle |
XIE,HAN-YING 謝函穎 An Action Research of Board Games Program to Promote Social Skills for an Elementary School Student with Autism |
author_sort |
XIE,HAN-YING |
title |
An Action Research of Board Games Program to Promote Social Skills for an Elementary School Student with Autism |
title_short |
An Action Research of Board Games Program to Promote Social Skills for an Elementary School Student with Autism |
title_full |
An Action Research of Board Games Program to Promote Social Skills for an Elementary School Student with Autism |
title_fullStr |
An Action Research of Board Games Program to Promote Social Skills for an Elementary School Student with Autism |
title_full_unstemmed |
An Action Research of Board Games Program to Promote Social Skills for an Elementary School Student with Autism |
title_sort |
action research of board games program to promote social skills for an elementary school student with autism |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/ke4pfe |
work_keys_str_mv |
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