Reflections on Capitalism through the Mobile Games: Taking the Virtual Gacha and its Consumption Practice as an Example

博士 === 世新大學 === 傳播研究所(含博士學位學程) === 107 === Since 2010, a huge number of mobile games have beenproduced and widely downloaded by consumers with the popularity of mobile devices which characteristics are strong adhesion, convenience and low threshold of acquiring games. The intention of this thesis is...

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Bibliographic Details
Main Authors: CHEN, BO-CHENG, 陳柏程
Other Authors: CHIN, LI-LI
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/c2gfah