Reflections on Capitalism through the Mobile Games: Taking the Virtual Gacha and its Consumption Practice as an Example
博士 === 世新大學 === 傳播研究所(含博士學位學程) === 107 === Since 2010, a huge number of mobile games have beenproduced and widely downloaded by consumers with the popularity of mobile devices which characteristics are strong adhesion, convenience and low threshold of acquiring games. The intention of this thesis is...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2019
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Online Access: | http://ndltd.ncl.edu.tw/handle/c2gfah |