Exploring the Motivation of the Players in Real Escape Room with User Experience

碩士 === 國立雲林科技大學 === 資訊管理系 === 107 === The study includes 6 real escape rooms, with a total of 13 research subjects, and concludes the results of research in two directions. Firstly, based on the results of each tool, the researcher regroups the players into five types. Secondly, through the action r...

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Bibliographic Details
Main Authors: SU, WEI-TING, 蘇煒婷
Other Authors: HSU, JIH-SHIH
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/h99g5y