Interactive tools for biomechanical modeling and realistic animation
We describe a semi-automatic technique for modeling and animating complex musculoskeletal systems using a strand based muscle model. Using our interactive tools, we are able to generate the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integr...
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Format: | Others |
Language: | English |
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University of British Columbia
2008
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Online Access: | http://hdl.handle.net/2429/1492 |