Design and integration of controllers for simulated characters
Developing motions for simulated humanoids remains a challenging problem. While there exists a multitude of approaches, few of these are reimplemented or reused by others. The predominant focus of papers in the area remains on algorithmic novelty, due to the difficulty and lack of incentive to more...
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Language: | English |
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University of British Columbia
2014
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Online Access: | http://hdl.handle.net/2429/51128 |