Design and integration of controllers for simulated characters

Developing motions for simulated humanoids remains a challenging problem. While there exists a multitude of approaches, few of these are reimplemented or reused by others. The predominant focus of papers in the area remains on algorithmic novelty, due to the difficulty and lack of incentive to more...

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Bibliographic Details
Main Author: Firmin, Michael
Language:English
Published: University of British Columbia 2014
Online Access:http://hdl.handle.net/2429/51128