Simulating water for computer graphics : particle-in-cell, explicit surfaces, and discontinuous Galerkin

We propose several advances in the simulation of fluids for computer graphics. We concentrate on particle-in-cell methods and related sub-problems. We develop high-order accurate extensions to particle-in-cell methods demonstrated on a variety of equations, including constrained dynamics with implic...

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Bibliographic Details
Main Author: Edwards, Essex
Language:English
Published: University of British Columbia 2016
Online Access:http://hdl.handle.net/2429/56270