Multi-Agent Potential Field Based Architectures for Real-Time Strategy Game Bots

Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically in a war setting. The player use workers to gather resources, which in turn is used for creating new buildings, training combat units and build upgrades and research. The game is won when all buildings...

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Bibliographic Details
Main Author: Hagelbäck, Johan
Format: Doctoral Thesis
Language:English
Published: Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation 2012
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00517
http://nbn-resolving.de/urn:isbn:978-91-7295-223-2