Multi-Agent Potential Field Based Architectures for Real-Time Strategy Game Bots
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically in a war setting. The player use workers to gather resources, which in turn is used for creating new buildings, training combat units and build upgrades and research. The game is won when all buildings...
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Format: | Doctoral Thesis |
Language: | English |
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Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation
2012
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00517 http://nbn-resolving.de/urn:isbn:978-91-7295-223-2 |