Facial Realism through Wrinkle Maps : The Perceived Impact of Different Dynamic Wrinkle Implementations
Context. Real time rendering has many challenges to overcome, one of them being character realism. One way to move towards realism is to use wrinkle maps. Although already used in several games, there might be room for improvement, common practice suggests using two wrinkle maps, however, if this nu...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10370 |