Clustered Shading : Assigning arbitrarily shaped convex light volumes using conservative rasterization
Context. In this thesis, a GPU-based light culling technique performed with conservative rasterization is presented. Accurate lighting calculations are expensive in real-time applications and the number of lights used in a typical virtual scene increases as real-time applications become more advance...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10418 |