Clustered Shading : Assigning arbitrarily shaped convex light volumes using conservative rasterization

Context. In this thesis, a GPU-based light culling technique performed with conservative rasterization is presented. Accurate lighting calculations are expensive in real-time applications and the number of lights used in a typical virtual scene increases as real-time applications become more advance...

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Bibliographic Details
Main Author: Örtegren, Kevin
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10418