Re-texturing and compositing new material on pre-rendered media : Using DirectX and UV sampling

Context: This thesis investigates a new method for re-texturing and com- positing new or additional material on specific pre-rendered images using various blend equations. This is done by sampling a number of render passes created alongside the original source material, most notably a UV pass for ac...

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Bibliographic Details
Main Authors: Blidkvist, Jesper, Westgren, Joakim
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12798