Constrained procedural floor plan generation for game environments

Background: Procedural content generation (PCG) has become an important subject as the demand for content in modern games has increased. Paradox Arctic is a game development studio that aims to be at the forefront of technological solutions and is therefore interested in furthering their knowledge i...

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Bibliographic Details
Main Authors: Bengtsson, Daniel, Melin, Johan
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13006