Towards Real-Time NavMesh Generation Using GPU Accelerated Scene Voxelization

Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast and Detour is a pair of stateof-the-art libraries that allows automation of NavMesh generation. It builds on a technique called Scene Voxelization, where triangle geometry is converted to voxels in hei...

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Bibliographic Details
Main Authors: Brodén, Alexander, Pihl Bohlin, Gustav
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2017
Subjects:
GPU
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14381