Asynchronous Shading in Object Space Lighting Compared to Forward Rendering

Context: Rendering 3D scenes in real-time applications is becoming more computationally heavy all the time. Applications are demanded to render high quality graphics without going below a satisfactory frame rate. A huge part of the computation of graphics goes toward complex lighting of 3D models th...

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Bibliographic Details
Main Authors: Linder, Magnus, Palm, Emil
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14878