Is Gamification Useful for Increasing Customer Feedback? : A case study based on people’s perception of gamified elements.

Bibliographic Details
Main Author: Envall, Nicklas
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för programvaruteknik 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16209