Using Artificial Intelligence for Gameplay Testing On Turn-Based Games

Background. Game development is a constantly evolving multi billion dollar in-dustry, and the need for quality products is very high. Testing the games however isa very time consuming and tedious task, often coming down to repeating sequencesuntil a requirement has been met. But what if some parts o...

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Bibliographic Details
Main Authors: Nilsson, Joakim, Jonasson, Andreas
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för programvaruteknik 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16716