Using Artificial Intelligence for Gameplay Testing On Turn-Based Games
Background. Game development is a constantly evolving multi billion dollar in-dustry, and the need for quality products is very high. Testing the games however isa very time consuming and tedious task, often coming down to repeating sequencesuntil a requirement has been met. But what if some parts o...
Main Authors: | Nilsson, Joakim, Jonasson, Andreas |
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Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Institutionen för programvaruteknik
2018
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16716 |
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