Evaluating player performance and usability of graphical FPS interfaces in VR
Background. When designing video games for Virtual Reality, graphical user interfaces (GUIs) cannot always be designed as they have been for traditional video games. An often recommended approach is to merge the interface with the game world, but it is unclear if this is the best idea in all cases....
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för datavetenskap
2019
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18413 |