Run-time Terrain Deformation in Unreal Engine 4

Background. When developing video games, an often desired trait is that of player immersion. Player immersion can be achieved through many different ways. However, a common technique used is to allow the player to affect the environment in some way, through destruction or deformation. Unreal Engine...

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Bibliographic Details
Main Author: Magnom, Rikard
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för programvaruteknik 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19708