Generating 3D Avalanche Slabs with Voronoi Tessellation in Real-Time on the CPU

In computer graphics, when simulating fractured or cracked objects, most commonly physically based methods or hybrid solutions using physical and procedural methods are used to achieve the result. If only a static representation of a cracked surface, and not a simulation of an object cracking, is de...

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Bibliographic Details
Main Author: Tillgren, Sebastian
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datavetenskap 2020
Subjects:
3D
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20223