Using Gamification to Improve User Experience and Health Effects in Mobile Applications
Background. According to the World Health Organization, over 264 million people suffer from depression. A recent trend to treat and combat depression is e-health applications like Headspace with the help of mindfulness or meditation. The rise of new treatment methods based on these concepts are seen...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för datavetenskap
2021
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21749 |