Using Gamification to Improve User Experience and Health Effects in Mobile Applications

Background. According to the World Health Organization, over 264 million people suffer from depression. A recent trend to treat and combat depression is e-health applications like Headspace with the help of mindfulness or meditation. The rise of new treatment methods based on these concepts are seen...

Full description

Bibliographic Details
Main Author: Andersson, Jonathan
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datavetenskap 2021
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21749