Analyzing performance for lighting of tessellated grass using LOD
BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis looks at an algorithm that uses hardware tessellation to generate geometry during run time. These concepts are explained in more detail in the introduction chapter as well as the method chapter. The...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola
2021
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-22018 |