Dynamic difficulty adjustment for roleplaying games
This thesis explores the possibilities of employing a dynamic difficulty adjustment system in a role playing video game. The purpose is to aid developers in designing games that can detect and lead players into their own flow zone. We have developed theories and ways on how a system could do this, a...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Sektionen för planering och mediedesign
2013
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2740 |