Adaptive Mood Audio : Rethinking Audio for Games

The focus of this thesis is to study the way that adaptive audio can be used in digital games and how it can be used to portray different moods to the listener, how games can reflect different feelings and how quickly those feelings can change. Games audio environment is significant to be able to ad...

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Bibliographic Details
Main Authors: Stensgaard, Pontus, Alléus, Anders, Palm, Jesper
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Sektionen för planering och mediedesign 2013
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2869